- #Driver parallel lines pc save game 100 update#
- #Driver parallel lines pc save game 100 driver#
- #Driver parallel lines pc save game 100 free#
He has the trademark seventies swagger, flares, aviator shades and generally looks the business. You play as TK – think Johnny Depp in Blow – an eighteen-year-old trying to make it as a wheel man in New York. It’s a bit of a steep entry point, but if you fail you can start at the beginning again without being penalised – a welcome feature throughout the game. From here you are flung headlong into your first job: lose the cops and drop your petty robber to his desired location. It’s a pretty canny move on the part of developers since it sets up the cinematic approach of the game very nicely. Having created a profile and gone through the usual game save settings, the game goes straight into the opening cinematic introduction, bypassing the usual menu screen and ‘create new game’ routine.
It begins in New York, 1979, with one of the better introductions into a game you will find.
#Driver parallel lines pc save game 100 driver#
Happily, Parallel Lines goes a long way, but not all the way, to righting many of the wrongs done in Driver 3. It was buggy, slow and often impossibly hard, feeling rushed and incomplete it left a bitter taste in the mouth of reviewers and gamers alike.
#Driver parallel lines pc save game 100 update#
Then me or Madness can update the list.Driver 3 had some fairly hefty expectations, but the game didn’t do as well as Atari hoped, for some pretty obvious reasons.
#Driver parallel lines pc save game 100 free#
If you have new informations, feel free to post them. Here we find the textures for all the cars and textfiles (a list with all the vehicle names and definition data for the different tuning stages). Robbers: Evade the Cops for as long as possible. You start with some weapons but look out for extra ammunition.Ĭops: ram or kill the Robbers to turn them into Cops. Shoot the other players to slow them and look out for extra weapons. Race to the checkpoints and be first at the finish line to win.
You are locked in your vehicle: Use ‘Respawn’ if you get wrecked or stuck. Steal ‘Swag’ by ramming other players. Grab a bag of ‘Swag’ and get it to your ‘Home Base’ to score. Use ‘Respawn’ if you get wrecked or stuck. Be careful though, you are locked in your vehicle. Here are descriptions of the planned modes:ĬODE: SELECT ALL Free roam in the city, no rules, no restrictions just explore and invent your own fun.īe the first across the finish line to win. Here we have texts for a planned multiplayer mode (for Xbox). It 's interesting that there is one file with the title "network". Here we find sound, texts and so on for the different languages which are supported by the game. Tool: Driv3r Audio Tools (for *.GSD, but it doesn't work correctly) This folder contains all the ingame sounds. The textures can be extracted with SLConverter. Here we find the files for the dynamic sky boxes, one for 1978, one for 2006. The textures can be extracted with SLConverter
It contains all sfx data like particle effects. Here we find the graphics for all overlay-elements: Loading-Screens, Menus, HUD, Radar/Map, Health-Bar, etc.Ī tool which will remind you to register your game. It contains all the ingame music(missions/ingame cutscenes and free ride). You can turn on the lights of the cars at daytime or define the day-night cycle, for example how long one ingame hour will take in real time. The textfiles contains definitions for the lighting. The textures for 19 can be extracted with SLConverter.
Maybe the scripts for the missions and other events.ĭata for the newspapers which are flying around the streets. The text files contain definitions for controllers. The *.MEC files contain the graphics for the different menu styles for the tow eras and the *.txt files the different texts. They contain the fonts for the ingame texts. Tool: RAD Video Tools (you can watch the videos and convert them into other formats) There are also textfiles for the subtitles which can be changed with any text editor. This folder contains all the prerendered cutscenes played between certain missions, but also the ingame cutscenes. This is just a tool which automatically detects you system and if it's compatible with the game. Tool: SL Converter by SparedLife (for Driv3r) OldLevel : Will tell the game that the city is a D3 city.įorceStart : Forces the level to start on boot up - avoiding all menus StartPosition : Co-ordinates to start the level at GlobalVehicleTextures : file that contains the global vehicle texturesĬharacterModels : file that contains the character models Map : which file to use for the overhead map CODE: SELECT ALL LEVEL : contains the name to display and the filenameīaseLifeEvent : which life event should be loaded for this level.